Showing posts with label Process and Development. Show all posts
Showing posts with label Process and Development. Show all posts

Saturday, 21 November 2009

The intro and ending [Testers]

Testers - [No Sound]

The Intro


The Ending - Stop motion

Musical Instruments

The Sketches of the instruments James did for the music room.

Friday, 20 November 2009

The Plan For Room One





These small sketches plan out the way my room is structured and how "Alice" should move round the room.

Thursday, 19 November 2009

The individual Rooms [Testers]

Testers - [No Sound]

Each Room represents different choices we make in life, starting from childhood and leading into adulthood.

Jay's Room


Liz's Room


Nic's Room


James' Room





Trippy Room Breakdown


This is a breakdown of my room, the idea behind it and what the different elements represent. As with all of the different sections of animation i had to make compromises in order for the animation to work as well as possible for the deadline we were working towards. This meant that i couldn't have room stretch or incorporate the face i wanted; the final product still holds the ideas within it but represented slightly differently.

Brainstorm



Stop Frame Vomitalisious


This is a stop frame animation i produced for the walls, ceiling and floor of my room. We've cropped the time and frame to fit in the room and to fit within the animation effectively. I also played around with the overall colour for the desired effect.

Hand


This is a sped up version of the hand i am going to incorporate into my room.
It is supposed to be representative of being out of touch with people around you when you choose to live within the chaotic space of taking drugs.

Storyboard

This was the 1st layout of the storyboard we worked on as a group. These were revised a couple of times throughout the beginning of the project to ensure consistency and that the message came through.








Final Storyboard

Snips of Sections

Above is the basic layout and size of the room and doors that we all agreed to work with.



For Jay's miniature furniture, Nic's moving hand and the final sequence of the eye we used a green screen set up to film and photograph






These are examples of the rooms being processed in After Effects, not in running order. The last three pictures both use painting stop frame effects to either have within the room or along the walls.

Wednesday, 18 November 2009

LOOKING THROUGHT THE LOOKING GLASS






for this project work in a group Iam using a style similar to paddington bear 1970's animation